

They are louder than light snipers, but not too bad. All of them can equip suppressors (or have one built-in), and can kill unarmored enemies with bodyshots. Medium snipers are very good in this game. Medium Sniper Rifles – Sniper Ghost Warrior Contracts 2 Sniper Rifles Guide The inclusion of AP rounds makes this weapon able to take on any enemy, and can blow up an APC in two shots to its weak points, which are revealed in mask mode once you get the Combat Engineer development skill. I would need to do more testing, but I think I’ve been shooting about 20m away from enemies and they don’t get suspicious.

With a suppressor, enemies don’t notice anything unless you are very close. DLC Weapon – Marcus Tactical 8ĭespite the pro/con list in-game saying this weapon is loud, it is not. You do have to complete a bounty to get the intel tokens to buy it though.

Its starting scope also has an unusually wide zoom range. This makes it work especially well with the backup sight. Second, it is integrally suppressed, so you don’t have to buy a suppressor for it. First, it is the only suppressed rifle in the base game that can use tagging bullets. This rifle is interesting for a variety of reasons. It can certainly get you through that second contract, and it has good special ammo options. Also the suppressor is cheap and also bought during the tutorial, and the Extreme Long Range Scope is free. You buy it as part of the tutorial, and the intel token is given to you automatically. They have access to a backup sight which is supposed to make short range shots easier, but in most cases the minimum zoom on the main scope is small enough that you can handle close enemies. They lack the ability to kill with bodyshots against anyone, but are very quiet, allowing you to use them in the interior parts of the maps without alerting anyone. Light Sniper Rifles – Sniper Ghost Warrior Contracts 2 Sniper Rifles Guideįinally we get to the weapons themselves. The Extreme Long Range scope is still the best in all cases. Some rifles claim to have a ‘special’ scope, which as far as I can tell means it has a wider magnification range for that option than usual. Because of this, I will only note the magnification and max zero of the short range and extreme long range scopes for each rifle. Here’s a table of its scope magnification and max zeroing range.Īll scopes can zero to any 100m increment between 0m and the maximum zeroing range, so if the max zero is 600m, the scope can be zeroed for 0m, 100m, 200m, 300m, 400m, 500m, and 600m.Īs you can see, the Extreme Long Range Scope is strictly better than any of the others, and in most cases, it’s not much more expensive than the other options. Unless you’ve just bought a new rifle and can’t afford the Extreme Long Range scope, there’s no reason to use anything other than the Extreme Long scope. Scopes – Sniper Ghost Warrior Contracts 2 Sniper Rifles Guideīefore we get to the weapons, we should talk about scopes.

More information on the classes will be in their dedicated sections. Light snipers have access to a backup sight for use in close quarters, Medium snipers get an improved barrel, and Heavy snipers get a bipod. Each class has a special item that can be purchased to improve its performance in certain areas. Sniper rifles in SGWC2 are grouped into three classes: Light, Medium, and Heavy. This guide was made so that you don’t have to guess. Things like whether bodyshots will kill, or if there is a suppressor option, or what the different scopes are. Welcome to our Sniper Ghost Warrior Contracts 2 Sniper Rifles Guide ! Some of the important information about the sniper rifles in game is not available until you buy and use them for a bit.
